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PyWeek 11 – And the winner is …

PyWeek 11 has come to an end .  The judging is over and the winners have been announced.  The deserving winners are Universe Factory 11 as an individual entry with the game Mortimer the Lepidopterist and Super Effective 11 as a team entry with the game Trident Escape.

Mortimer the Lepidopterist

Trident Escape: The Dungeon of Destiny

Trident Escape: The Dungeon of Destiny

I made several interesting observations during the course of the contest.

Firstly, I’m no gamer, however that was clearly irrelevant to me as I thoroughly enjoyed the competition, the pressure of having to deliver a piece of software to a deadline (but not losing my job if I didn’t) and generally having free reign to hack with Python to produce a creative end product.  Not only that, but I was doing it in the knowledge that at least 39 teams of people would be playing with my creation.

Secondly, in telling my non-geek friends that I was entering this competition, I received all sorts of interest and support in what I was programming to a level I’d not experienced before.  It was both humbling and refreshing to be able to talk to my non-geek friends about what I was programming without a familiar glazed look descending on their faces.

Thirdly, I really enjoyed playing the other teams’ games and learnt a lot from doing so.  It was interesting to see the sheer variety of games and the creative thought that went into them.  It was also interesting to look at the code behind the games.  For me this was a real win and an affirmation that you learn most about coding from reading others’ code.

As mentioned previously, my entry was Voices Under Water and was written using the excellent pyglet and cocos2d libraries.  The game is based around a dolphin who has to catch life rings being thrown by a ship’s captain to save his crew from drowning.  It’s probably not the most exciting story, but I found myself writing the game then shoehorning the story onto it, and that was the best I could come up with!  Coming up with the name of the game was much easier.  My other half’s niece and her boyfriend are part of a band formerly called The Bacchae and more recently called Black Moth.  They kindly gave me permission to use one of their tracks which is fittingly called Voices Under Water as the backing music for the game.

Many thanks to the organisers and to the other teams for an enjoyable competition!

PyWeek 11

I’m currently involved in PyWeek, a game writing competition where entrants are given exactly one week to write a game from scratch in Python.  To be honest I’m not much of a gamer, but I couldn’t resist the creative challenge of writing a playable game in one week and I’m loving every minute of it.  As the front page of states:

The PyWeek challenge:

  1. Invites entrants to write a game in one week from scratch either as an individual or in a team,
  2. Is intended to be challenging and fun,
  3. Will hopefully increase the public body of game tools, code and expertise,
  4. Will let a lot of people actually finish a game, and
  5. May inspire new projects (with ready made teams!)

This is the eleventh iteration of PyWeek and the first one I’ve entered.  The theme for this iteration is the word ‘caught’.  My entry is called Superfly Funky Stuff though the game itself is really called Voices Under Water.  I’ll write more about what I’m coding in due course, but here’s a sneak preview:

Voices Under Water

And here’s a picture of my other half, Annie, recording splashing sounds in the bath for some DIY sound effects!